Ubisoft spoke about the future of Assassin's Creed at the Ubisoft Forward presentation yesterday.
After the show, the publisher's blog featured an interview with executive brand producer Marc-Alexis Kote, in which he discussed the franchise plans in more detail.
The Assassin's Creed series enters its third lifetime. The first was defined by an adventure gameplay that originated in the original Assassin's Creed and continued until Assassin's Creed: Syndicate.
The second period refers to the role-playing style developed in Origins, Odyssey and Valhalla.
The third period will bring more variety to the franchise in the types of gameplay and increase support for games.
The company will not release new Assassin's Creed role parts every year, but is instead going to maintain them for a longer period of time.
Assassin's Creed: Codename Red about feudal Japan will be the next evolution of RPG in the franchise, but the series will not consist only of such projects.
Ubisoft Quebec, which is behind the development of Codename Red, now leads the RPG direction of the series, and Ubisoft Montreal, which is engaged in a game codenamed Hexe, will focus on "fresh and unusual" direction.
Red and Hexe represent two completely different development paths for Assassin's Creed. Ubisoft is changing the development model.
Previously, Assassin's Creed took about three years on average, but now the company is shifting to longer development cycles, which should improve the production process in terms of both working culture and technology.
In addition, the company increases the time between the announcement and release to collect feedback and take it into account when building games.
Assassin's Creed: Mirage is the latest release in the Xbox One and PlayStation 4 series.
Starting with Codename Red, games will only be created for the current generation of consoles, and the additional time between them will allow teams to improve the Anvil engine.
There may be a break between the Red and Hexe releases. According to Ubisoft, the fact that these projects were announced together does not mean that they will be released one year after another.
The Assassin's Creed: Infinity platform should become a kind of Animus, a centralized hub from where players can access all Assassin's Creed content, including the first independent multiplayer project of the series, which is currently being developed.