EA told how the remake of Dead Space differs from the original

EA told how the remake of Dead Space differs from the original
Published by 05 Oct, 2022 0 likes

Along with the first gameplay trailer of the remake of Dead Space from the studio Motive, Electronic Arts company talked about several innovations that will appear in the game.

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In particular, the new dismemberment system has now received an official name - Peeling System.

In fact, it adds tendons, bones and layers of flesh to the necromorph models, which are capable of breaking, tearing and crumbling, demonstrating the resulting injuries in a more eerie form.

The authors also promise expanded opportunities in the ingenuity of using a variety of weapons and abilities to fight enemies.

Among other innovations, the remake will offer the Intensity Director function, which will dynamically adjust everything that may appear in Isaac's path, from the spawn of necromorphs and their methods of attack to the effects of smoke, particles, sound and lighting.

Intensity Director will affect Isaac's stress level, which will be reflected in changes in his heartbeat and breathing, further increasing the feeling of fear.

As in the original game, Isaac will be able to convert mining tools into weapons, but will also be able to use the environment for his own purposes.

At the same time, now the main character will not be silent, but will speak in the voice of Gunner Wright, who voiced the protagonist in Dead Space 2 and 3, adding new details to the narrative.

Finally, as previously reported, the entire gameplay in the remake is one sequential frame without interrupting the camera and loading screens.

Ishimura has also undergone changes - there will be new compartments, obstacles and routes, as well as new map controls and an improved locator. The game will be released on January 27.

The developers have already opened pre-orders in digital stores and announced editions.

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