Hell Let Loose Update 12 ‘Falling Dark’ Is Now Live!

Hell Let Loose Update 12 ‘Falling Dark’ Is Now Live!
Published by 19 Jul, 2022 0 likes

Hey everyone,At last it's here. The team is excited to announce that Update 12 ‘Falling Dark’ is upon us.

update-12-falling-dark-is-now-live-hell-let-loose_0.jpg

As we have mentioned in our developer briefings this update brings to all the ‘Low Light’/‘Night’ mood settings for some popular and new maps, Vehicle Updates, New Commander Abilities, Flare Guns and so much more.

update-12-falling-dark-is-now-live-hell-let-loose_1.jpg

We have all been working hard over the last few months to ensure that this update has been well worth the wait. Without further ado let's crunch the info on Update 12 via the full changelog.

update-12-falling-dark-is-now-live-hell-let-loose_2.jpg

Update 12 ChangelogVehiclesAdded new US “M4A3 75w” medium tankAdded Machine guns to Half-tracks (M2 Browning, MG42)Reimplemented the German “Panther” as a heavy tank with updated Smart MaterialsUpdated Tiger with new camo patternUpdated Panzer IV with new camo patternUpdated Luchs with new camo patternWeaponsAdded Flare Guns (LP-42, SPSh-42, AN-M8)LoadoutsAdded Flare Gun to Spotter lvl 3 “Scout” loadoutMoved Ammo Crate from Spotter lvl 3 “Scout” to Spotter lvl 1 “Standard Issue” loadoutCosmeticsAdded 2 new DLC uniforms for the Commander role Gameplay/FeaturesAdded the following new Commander Abilities:Precision StrikeGER:

update-12-falling-dark-is-now-live-hell-let-loose_4.png

Stuka Dive BombUS: x2 P-47 BombsSOV: IL-2

update-12-falling-dark-is-now-live-hell-let-loose_3.jpg

Rocket StrafeAmmo DropImproved animations for the strafing run Commander AbilityAdded separate volume controls for Proximity, Unit and Leadership VOIP channelsAdded gore models for the Soviet faction (previously used US models)Primary Weapons are now displayed on the player’s back while not equippedAdded the ability to interrupt weapon reloadsFortifications can now be snapped together using the default “LEFT ALT” keybindingAdjusted MG deployment logic to prevent players from hiding their model inside objectsUpdated Personal Stats screen with new stats and an organized layoutTank crews are now notified when the gunner destroys an OPVehicle wrecks can now be destroyed using tank shells, AT-guns, rockets and satchelsIncreased AT-Gun deploy timer from 3 to 8 secondsReduced AT-Gun damage from 600 to 350Added the following new Achievements:Not a bridge too far!MG goes BRRRR!You can run, but you can't hide!I don't need no Nightvision Goggles!Soldier of the MonthCommend and Conquer!War HeroDeputy of DeathDo Svidaniya!I spy, I spy, with my little eye...

Cleanup down isle 3Geneva Genocide!There can only be one!One with the shadow...

Spot On!Medal of HonorIron CrossHero of the Soviet UnionBreaking the Geneva ConventionIts over two thousand!Humble lifestyleIts like fashion week!Rock, Paper, Tank!And so it begins...

Rain HellBeat the DEV (Medic)MapsAdded new Remagen map: Remagen WarfareRemagen Warfare NightRemagen Offensive GERRemagen

Offensive USAdded Night maps:Foy Warfare NightPurple Heart Lane Warfare NightHurtgen Forest Warfare NightKursk Warfare Warfare NightAdded additional Omaha map variants:Omaha WarfareOmaha Offensive GERReworked HQs on Kursk to provide additional cover for each factionHUD/UIImproved legibility of Enemy Recon Markings on the Tactical MapAudio EffectsShortened incoming Artillery whistle SFX Adjusted bullet crack SFX for the MG42Adjusted Foy map ambienceBalanced volume of grenade throw SFXAdded sound occlusion to explosion SFXBalanced end of round music volumeAdjusted flesh impact SFXAdjusted wood impact SFXAdjusted smoke grenade SFXAdditional minor sound tweaks and improvementsVisual EffectsUpdated TPP Blood Hit FXAdded lighting to the following in-game FX for better visuals on night maps:Muzzle FlashesArtillery cannonsTank cannonsPanzerschreck/Bazooka rocketsAdjusted artillery impact and vehicle explosion FXsServer AdministrationAdded ‘Aim Laser’ to indicate where a player is aiming[Fixed] The prompt displayed when the player is banned via Votekick mentions that the ban is from the administratorBug Fixes[Fixed] Unusual camera stuttering when vaulting over an object while the server/player has a high ping[Fixed] Disconnecting and Reconnecting from VoIP while making Microphone check will cause VoIP to permanently stop working.[Fixed] Soviet Recon Tank doesn't trigger any SFX when entering the vehicle or switching positions.[Fixed] Panzer IV has incorrect armour collision[Fixed]

The player cannot be heard if they switch very fast between the VOIP channels[Fixed] Players are unable to hear enemy Half-track SFX[Fixed]

M97 Trench Gun cannot penetrate any materials.[Fixed] Outpost can be placed next to downed enemy but is instantly destroyed.[Fixed] Bullet Crack Sound Plays when leaving Mounted Prone with PTRS-41.[Fixed]

Typing Y/N in chat will accept or deny UI requests[Fixed] Deployable explosives can't be placed in an area around garrisons and airheads.[Fixed] The player model can clip through certain building roofs by deploying LMG’s.[Fixed] LMGs camera will lose its input when being deployed in another player[Fixed] Some Personal Stats are not saved when the player exits and reenters

a server[Fixed] Offensive mode initial Deploy Timer counts down before any players have joined the server[Fixed] VOIP may not work immediately after creating a unit for 20-30 seconds[Fixed] Career and Role EXP may not correctly display in change role menu if gained just before a match ends.[Fixed]

Two players can trigger the bandaging animation if the bandage is used at the same time[Fixed] Players do not get suppressed from bombing run fire when in artillery reload seat[Fixed] Players do not get suppressed from strafing run fire when in artillery reload seat[Fixed] Deploying an LMG on a wooden beam of a specific barn causes graphical issue and un-deploys the LMG.[Fixed] Half-Track spawn icon appears when the engine is on in Locked enemy territory[Fixed]

During idle animation the left hand is misaligned and clips through the weapon while holding any Rifle or Sniper Rifle[Fixed] The player is unable to deploy or to enter the Change Role menu in certain scenarios after they've been switched to the other team via RCon during the last 3 seconds of deployment[Fixed] The Anti-Tank gun turret will collide with vehicles, potentially causing collision/physics issues[Fixed] Missing glass in Opel Blitz asset[Fixed] Eastern Wood Peewee can be heard in Hürtgen Forest Map[Fixed]

Rebinding W A S or D in Infantry, Driver and Admin tabs will allow two bindings on one key.[Fixed] Rebinding W A S or D to common and relaunching the title will rebind in Infantry, Driver and Admin Tabs.[Fixed] Garrisons and Outposts render distances vary based on map[Fixed]

Airhead is destroyed by friendly grenades[Fixed] The Damaged Engine Fire PFX always face directly toward the player[Fixed] When a player quickly switches between VOIP channels, the nametag of the player will not show up or will show up for a brief period of time[Fixed] Gear change animation plays twice in Soviet vehicles[Fixed] Occasions where nametags appeared in Streamer Mode[Fixed] Poor network conditions will cause bolt action rifles to not fire when inputting.[Fixed] FG42 bullets land higher than the crosshair[Fixed] Soviet Half-Track have no SFX while being repaired at a repair station[Fixed] The map images on the 'Maps' section of the Field Manual are low resolution[Fixed] There is a corrupted texture in the viewports of certain tanks[Fixed] Outside parts of the Panzer IV is present in the viewport at FoV higher than 90[Fixed]

Airheads will deploy faster than the icon indicates[Fixed] The prompt that appears after a player is kicked appears in German[Fixed]

Steam invites will bring a player into the last server the inviter was in if they're on the Front EndKursk[Fixed] Increased height of certain foxholes to provide improved cover[Fixed] Multiple instances of floating or misaligned assets[Fixed] Adjustments to player collision across a number of assets[Fixed] Adjustments to LoD settings across a number of assetsStalingrad[Fixed]

Adjustments to player collision across a number of assets[Fixed] Adjustments to LoD settings across a number of assetsFoy[Fixed] Adjustments to player collision across a number of assets[Fixed] Adjustments to LoD settings across a number of assetsHill 400[Fixed] Visual issue with some riverbanks[Fixed] Multiple instances of floating or misaligned assets[Fixed] Adjustments to player collision across a number of assets[Fixed] Adjustments to LoD settings across a number of assetsHurtgen Forest[Fixed] Adjustments to player collision across a number of assets[Fixed] Adjustments to LoD settings across a number of assetsSME[Fixed]

Some instances where the player could not deploy their MG on an asset[Fixed] Multiple instances of floating or misaligned assets[Fixed] Adjustments to player collision across a number of assets[Fixed] Adjustments to LoD settings across a number of assetsPurple Heart Lane[Fixed] Multiple instances of floating or misaligned assets [Fixed] Adjustments to player collision across a number of assets[Fixed] Adjustments to LoD settings across a number of assetsOmaha Beach[Fixed] Multiple instances of floating or misaligned assets [Fixed] Adjustments to player collision across a number of assets[Fixed] Adjustments to LoD settings across a number of assetsRemagen[Fixed] Adjustments to player collision across a number of assets[Fixed] Adjustments to LoD settings across a number of assetsCarentan[Fixed] Adjustments to player collision across a number of assets[Fixed] Adjustments to LoD settings across a number of assetsKnown Key IssuesAmmo Drop ability description mentions x5 rearms instead of x12Specific assets appear to LoD aggressively on some maps (notably Omaha)Don’t forget that if you haven’t checked out the other Hell Let Loose socials you should do so.

Like our discord you will find them great places for information and community interaction.

Join the Discord here https://discord.gg/hellletlooseOur other social platforms can be found here:Facebook https://www.facebook.com/HellLetLoose/Twitter @hell_let_looseYoutube https://www.youtube.com/c/HellLetLooseReddit https://www.reddit.com/r/HellLetLoose/Instagram https://www.instagram.com/hellletlooseofficial/Steam http://steamcommunity.com/groups/HellLetLooseWell, it's time to wrap up today's update info.

See you all on the frontline with Update 12!

0 Comments:

Leave a Reply

Your email address will not be published.

See also in category MMORPG