WorldBox - God Simulator 0.21.0 - MegaBox - Major Update!

WorldBox - God Simulator 0.21.0 - MegaBox - Major Update!
Published by 12 Mar, 2023 1 likes

We are proud to announce the long-awaited release of MEGABOX! This patch has been many months in the making and combines multiple systems and 7 updates into one.

It adds:- Ages - seasons that last for many years and bring disasters or prosperity to the world.

From nightfall to madness, there’s many surprises included- Alliances - they improves diplomacy by making civilizations unit together against common foes- New Wars - wars now are more detailed.

And you will be able to track how long it has been going on, including the death toll, etc- Clans - kingdoms can and will be ruled by bloodlines and families.

- Plans and Plots - addition to diplomacy, for making it more transparent who’s plotting what- Music - we added new sound engine.

Together with music based on what you’re watching right now and many new sounds! Overall we have over 550 changes ( and many that we have forgotten )Enjoy 0. 21. 0!

PATCHLOG IS BELOW: ADDED: new ages system new bloodline Clans system. Kings and leaders can start new bloodlines, called Clans.

It will be used in diplomacy and loyalty systems. - They also have multiple levels that give small bonuses to clan members.

Also, every clan would have their own motto new age/eras system! They have different effects.

Some of them give bonuses to loyalty, opinions and other stats. Others hurt them.

age of dark. The long night could last 200-300 years age of hope.

The default era age of sun. age of tears.

age of moon. age of chaos.

age of wonders. Era of magic, what could happen?

age of ice. The long winter where everything freezes age of ash.

The era where life is fading slowly age of despair. Cold, dark and full of danger different ages give bonuses to specific biome growths new music/sounds engine with new procedural music system.

Music depends on what is currently on screen.

It's not yet finished, and some sounds are still missing tons of new sounds for animals sounds for powers sounds for drops sounds for fights sounds in general.

Idk, it's a lot at night cursor will exude lights new mechanic - plots. Now before starting wars or rebellions - clan members need to start plots for this action. . .

(finish) new power: spawn ash cloud new power: spawn magic cloud new power: spawn rage cloud new power: show clan zones new power: show clan list new power: show alliance list new power: show alliance zones new power: show war zones new power: show plots new power: show plots icons new power: whisper of war alliances alliance levels.

The longer alliance exists, the more bonuses it gives to members alliances level 1. Max warriors +5 alliances level 2. Tower limit + 1 alliances level 3.

Armor bonus to members 10% alliances level 4. Damage bonus to members 10% alliances level 5.

Max unit level + 1 new war mechanic.

More detailed wars now you can see sides of a war, how long war has lasted, how many people died in a war lightning now have light effect at night heatray now have light effect at night hold Shift to spawn multiple units new window for culture logo and color customization more colors for cultures new biome seeds - permafrost.

It acts like snow tiles from before, but grows. It's magic biome can't be unfrozen new trait - light lamp new trait - lustful new trait - miracle born.

Given to units that spawned by player.

Increased fertility rate, and max age new trait - thorns new trait - voices in my head light lamp to crystal golem light lamp to crystal fairy light lamp to crystal transport boats light lamp to crystal trade boats permafrost seeds pause/speed change now in every tab speed x4 speed x0.

5 - slow mo new status effect rage.

It makes unit stronger, but in age of chaos adds a chance for units to unleash their inner demons special disaster for age of despair - snow clouds will turn babies into cold ones you save the current power to a hotkey by selecting the power and then pressing (ctrl+1), (ctrl+2), . . .

(ctrl+0) you can select a saved power by pressing (1), (2), . . . (0) you can clear a saved power by unselecting a power and then pressing (ctrl+1), (ctrl+2), . . .

(ctrl+0) hotkey powers will be saved through restarts - so if you restart the game the hotkeys will still be set hold Control and use scroll wheel to change game speed hold Alt and use scroll wheel to change current brush and brush size time icon now has current speed in the corner button to hide bottom bar UI view of current status that unit has - in unit inspect window lightning cloud.

It's a bit darker than rain cloud, and have lower chance to be spawned lightning clouds will spawn in age of tears snow clouds will spawn in age of nightmares and age of cold ash clouds will spawn in the age of ash.

blood clouds will spawn in age of chaos rain clouds will spawn in age of moon in lower amount magic rain clouds will spawn in an age of wonder.

They have a chance to give caffeinated, powerup or shield to units new status effect: ash fever. Can be given if unit got inside of a ash clouds new status effect: cough.

Can be given if unit got inside of a ash clouds new status effect: enchanted. Increases some stats for some time new trait: moonchild new trait: nightchild new trait: long-liver.

Increases max age by 30 using rain on biome tiles - would biome spread to nearby soil special months new trait: mega heartbeat new trait: bubble defense animated year bar for the bottom UI animated age bar for the bottom UI vegetation(trees, plants) counter to bottom toolbar in list of cities you will be able to see leader avatar in list of kingdoms you will be able to see king avatar in list of clans you will be able to see king avatar in the unit window - the frame of a unit avatar now would show gold - if the unit is king.

Silver if unit if city leader tooltip for unit now shows health bar tooltip for unit stats now have dark background tooltip for unit now shows traits new item: shotgun.

Assimilators spawn with it now new food source worms. Cities would get it from soil, if there's no biomes.

Something to bite at least new food snow cucumbers. Gathered from permafrost.

Can freeze units, or give freeze proof after consumption new food pine cones. Gathered from pine trees in permafrost.

Can freeze units, or give freeze proof, tough, strong, regeneration after consumption in the favorited window - the frame of a unit avatar now would show gold - if the unit is king.

Silver if unit if city leader in list of cities you can hover over leader/kingdom flag to see more info via tooltip in list of favorite units you can hover over unit avatar to see more info via tooltip in list of kingdoms you can hover over leader/kingdom flag to see more info via tooltip new status: invincible new plots/plans mechanic.

Clan members could have plans to start wars, poison their kings, create alliances, etc.

But their plans and plots could also be broken when they die kingdom names on map now show banner culture names on map now show their banners clan names on map will show their banners alliances names on map will show their banners in kingdom list window can sort by age in kingdom list window can sort by warriors in kingdom list window can sort by population in kingdom list window can sort by cities in kingdom list window can sort by kingdom in favorite list window can sort by age in favorite list window can sort by kills in favorite list window can sort by level in favorite list window can sort by kingdom in culture list window can sort by age in culture list window can sort by followers in culture list window can sort by level in culture list window can sort by villages in villages list window can sort by age in villages list window can sort by population in villages list window can sort by area in villages list window can sort by army in villages list window can sort by kingdom added tooltip for enabled kingdom zone layer added tooltip for enabled city zone layer added tooltip for enabled village zone layer added tooltip for enabled alliance zone layer added tooltip for enabled culture zone layer added tooltip for inspecting units when you zoomed in added new power toggle - Enable/Disable cursor tooltip for zones when zoomed out in mini map mode added new power toggle - Enable/Disable cursor tooltip for units when zoomed in clicking on the statistics element will open the world statistics window clicking on the time element will open the eras window tab button tooltips now show hotkeys pause button tooltip now shows hotkey hourglass button now shows hotkey brush buttons now shows hotkey some cancel buttons now show hotkey units tooltip shows hotkey for multi spawn hotkey to select culture zones on (Z) hotkey to select alliance zones on (X) hotkey to select kingdom zones on (C) hotkey to select village zones on (V) hotkey to select clan zones on (B) hotkey to quickly start following unit near cursor (F) hotkey to quickly start following unit from inspect window (F) hotkey to switch between demolish and life eraser (Delete / Backspace) can hide UI with ( H ) hotkey now a new window where you can edit the advanced parameters of random world generation templates a new settings window with more options a new setting to enable/disable wind on trees and wobbly buildings a new setting to enable/disable night lights a new setting to enable/disable age particles a new setting to enable/disable normal clouds a new setting to control volume of sounds and music a new setting to change size of windows a new setting to enable/disable map transition effects a new setting to change size of tooltips a new setting to change size of map names templates - random shapes - change the amount of random land added on top of the initial generation templates - cubicle sizes - change the size of the room in the cubicle (only) template templates - noise level - change the scale of the main initial world generation.

The bigger the value, the smaller the land masses templates - noise - details - a second pass of generation that refines the edges of tiles templates - noise - bonus - a third pass of generation that refines the edges of tiles templates - random biomes - whether or not the newly generated world will have biomes templates - mountain edges - add mountains to the edges of the world templates - add vegetation - spawn trees and plants templates - add resources - spawn stones, metals, etc templates - add center lake - draw a lake in the center of world templates - add center landmass - draw a land in the center of world templates - add round edges for the whole world.

Would smooth edges of your world to make it in circle shape templates - add square edges for the whole world.

Would smooth edges of your world to make it in square shape templates - add ring effect - would add a smooth transition near high/low tiles and coastlines hold shift in world templates to increase/decrease step by 5 pressing stats in power bar - would open world info window pressing time element in power bar - would open world ages window when unit gets new status effect - he would highlight white a few more darker color sets for kingdoms(alliances and clans as well) fire sprites for tiles that are on fire when zoomed in new loyalty bonus, given if city was just got conquered new loyalty bonus.

Given to all cities if kingdom had just conquered a new city new loyalty check, based if leader/king in the same clan new loyalty bonus, based if city is part supreme kingdom in the world new loyalty bonus, based if city is part of second best kingdom in the world new loyalty bonus, based on how long king has ruled the kingdom new sound engine.

It's still in the transitional phase and some sounds/music are still missing. Would be in the future update!

new disaster - ice ones from dreams new disaster - sudden tired snowman new disaster - garden surprise new disaster - dragon from far lands new disaster - ash bandits new disaster - alien invasion new disaster - biomass monstrosity new disaster - moon horrors new disaster - heatwave.

Happens in age of sun smooth animation, when unit changes in size(by powerup for example) unique burned/broken graphics(100+) for all tree variations!

you can close the tutorial bear now by pressing (ESC) new trait - whirlwind new secret achievement New language: Belarusian New welcome screen 5 types of fire elementals.

They do burn number near save slot new achievement Changes: new lightning look new boulder look fire logic and render on mini map.

Now it has smooth fade out pixel animation burning status changed from 60 sec to 30 sec balanced some weapons/unit damage, and added damage spread range when zooming in from a mini map and you have borders enabled.

The layer will switch to show only border colors. Not inside of .

volcano now is animated golden brain now is animated corrupted brain now is animated acid geyser now is animated water geyser now is animated volcano now has nice spawn animation acid geyser now has nice spawn animation water geyser now has nice spawn animation golden brain now has nice spawn animation corrupted brain now has nice spawn animation new mine graphics with idle animation orcs won't attack golden brains anymore golden brain now has new icon corrupted brain now has new icon some previous effects now lit at night when you turn off acid geyser - now it has special animation when you turn off water geyser - now it has special animation when city is captured, captured zones effect would be shown as spreading, instead of random when a city is captured in a war that has multiple allies on the same side.

City would be given to a main side of a war, if they are sharing borders spite power now works differently.

When you use it on a specific kingdom, that kingdom will start a hateful total war against every other kingdom, which won't stop until only this kingdom is left in the world or you would stop it by using friendship on the kingdom new look for demons new look for cold ones new look for bandits new look for some mini map icons new look for ufo's beam dragons can be now affected by some status effects boats can be now affected by some status effects ufos can be now affected by some status effects friendship power.

One drop of friendship now removes kingdom from random war when king dies, the heir to the kingdom will be an oldest member of his clan of his kingdom when leader dies, the heir to the city will be an oldest member of his clan of his kingdom some traits/statuses increase max age of units(note: when unit reaches max age doesn't mean he dies right away.

But he have a chance to die from old age.

Chance increases the older he gets) city window now shows loyalty culture list element now showing age culture window now has age icon culture window now showing foundation date kingdom window now showing foundation date kingdom window now has age icon kingdom zones moved to text box city window now has age icon city window now showing foundation date city zones moved to text box city names capital icon layout changed all tooltips with stats have background kingdom tooltip would show motto in kingdom menu you can see king avatar, and if you hover over it - see king's stats in kingdom menu you can see culture banner, and if you hover over culture stats in kingdom menu you can hover over capital button, and see it's stats in kingdom menu now a kingdom list button moved to the right side in city menu locate button moved to the right side in city menu added city list button to the right side in city menu you can now see kingdom banner, and if you hover over it - see kingdom stats in city menu you can now see city leader avatar, and if you hover over it, see his stats in city menu you can now see city culture, and if you hover over it - see it's stats in inspect menu you can now see city kingdom banner, and if you hover over it - see kingdom stats in inspect menu you can now see city clan's banner, and if you hover over it - see clan stats in inspect menu you can now see city culture, and if you hover over it - see it's stats in inspect menu you can hover over home city button, and see it's stats in inspect menu favorites button moved to the right side in inspect menu follow button moved to the right side in culture menu added "all cultures" button to the right side in village window now shows buildings representing village tech level and race windows have window titles in the left corner now improvements to kingdom tooltip layout improvements to unit tooltip layout health in unit tooltip now shows color level improvements to layout of ui elements in list windows cursor highlight when drawing a bit stronger when map names and cultures layer are on - it would show culture icon next to names meteorite will now fall from different directions when used chance to die from old age after reaching max age changed from 15% to 13.

13% changed how loyalty is calculated changed how opinion is calculated trait super health max age + 100 trait energized max age + 7 trait plague max age -30

trait blessed max age +10 trait cursed max age -10 trait skin burns max age -5 trait tough max age +4 trait strong max age +3 trait weak max age -6 trait regeneration max age 12 trait lucky max age +7 trait unlucky max age -13 trait immune max age +10 trait agile max age +3 status cough max age -15 status ash fever max age -45 poisoned damage changed from 1hp to 1% of current health or 1hp ( whichever is higher ) increased chance of some traits to be inherited tile creep decay is faster by 10x+ somme traits now have fertility rate somme status effect now have fertility rate age now affects the unit's fertility rate(unless the unit is immortal).

The closer units to their max expectation age, the less chances for them to have kids added chances to some unique/fun non-birth traits to be inherited, that can be added via trait editor/rain traits in trait editor now separated by categories how babies in civs are born.

Added timeout for same unit being a parent one game month now takes 7 seconds, instead of 3 on 1x time when units are babies they would grow at a faster rate now.

Every year they could increase their biological age by a few years unit window trait bar - made bigger wheat won't grow at cold and dark ages favorite food line won't show anymore in unit's window, since it duplication of same info in the hunger bar speed icons have different colors now normal clouds won't spawn in age of sun rain clouds will spawn in age of tears rain, lava, lightning, acid clouds can only be huge now rain, lava, lightning, acid clouds are now slower than normal ones snow drops from snow cloud can freeze units orcs now have nightchild trait by default elves now have moonchild trait by default fairies now have moonchild trait by default fires in era of tears will be extinguished fast by itself around the map frozen status effect 7 -> 15 sec range weapons at night will have 50% less range attack radius short sighted trait "range weapons" attack range 0 -> 3 eagle eyed trait "range weapons" attack range 0 -> -3 super pumpkins now have trait thorns changed ranges of range items sight of units is now 2 chunks, instead of 1 favorite unit list will show age of units in favorite unit you can click on whole element to open inspector if king is chosen from non capital city, he will move to the capital enchanted biomes won't give a blessed trait anymore.

Instead it has a chance to give enchanted status effects.

A bit stronger, but not forever rain/lightning cloud is not a disaster anymore tornado disaster now can only happen in age of tears, ash, chaos, wonders, moon meteorite disaster won't happen now in age of hope and sun earthquake disaster won't happen now in age of hope and sun hellspawn disaster only can happen in age of chaos mad thoughts disaster won't happen in age of hope and wonders greg only in despair disasters chances changed and now fully depends on a world age tornado would spawn only in ages of tears and ash dragons have reduced knockback when hit meteorite won't spawn in age of hope anymore earthquakes won't spawn in age of hope anymore hellspawn only can spawn in age of chaos wild mage won't spawn in age of hope anymore mad thoughts won't happen in age of hope and wonders anymore greg can only spawn at age of nightmares some kingdom colors adjustments some culture colors adjustments some save format change.

Kingdoms/Cultures could mess it's age counter tweaks for opinion mod, based on kingdom age wolves now friends with orcs hyenas now friends with orcs UFO armor 0 -> 30 UFO health 500 -> 1500 gray goo damage to units 50 -> 200 some tweaks to grass growth logic item speed modificators lowered assimilators now have bubble defense trait some improvements to dragon AI logic worms now can dive under tiles, not damaging them Moved printers to new AI system Moved dragons to new AI system Moved ants to new AI system Moved worms to new AI system Moved UFOs to new AI system assimilators now have bubble defense trait boats would now sink after a while if their kingdom is no more - and they don't have a dock to return to healing era interval 1 -> 2 regeneration 1 -> 3 kingdom list window now shows kingdom ages kingdom list window now shows max cities ice would break right away when unit is stepping on it ships won't die in ice anymore, but would break it when move thought it bowling balls now has shadows map icon for leader crown is changed boulders now sink in lava tornadoes throw less water particles now, but still a lot dragons can be favorited now.

Star still won't render, but you will see dragon in favorites UI ufos can be favorited now.

Star still won't render, but you will see UFO in favorites UI order of templates in new world window is changed loyalty bonus for new city is increased loyalty bonus for new kingdom is increased loyalty bonus for city being nearby capital changed from 15 to 20 loyalty difference for cultures changed from 10 to 15 units that taken by magnet not fully "frozen" anymore drops spawned from volcano and geysers a bit lower improved lava spreading logic, to make it more even lava would stay longer before turning into rock lava smoke effect is back cities won't try to build new buildings when fight is going on in that city borders many statuses will reset the timer when reapplied - e. g.

if you caffeinate a caffeinated unit, the status will stay longer when earthquake happens, it will remove burned tiles EXPERIMENT(! ) villages won't lose zones when some buildings are destroyed.

Can be changed in debug options for now changed building animation logic, now little scale animations are synced with flow of time speed unit selection effect is improved antimatter bomb effect is improved pressing on the power bar's yellow

left/right buttons will scroll the power bar to the left/right crab bombs don't harm crabs any more steam rich presence now localized peaceful trait will be removed, when unit turns into zombie, mush, etc increased amount of lines logged in the console save tooltip will show world's last save date in local culture format zooming in/out buildings/trees animation updated adjusted amount of farmers and soldiers in cities if city doesn't have enough food, it won't have many soldiers can remove good with sponge now snowman will die in age of sun orcs won't attack golden brains anymore village window now shows amount of babies village window now shows amount of adults village window now shows amount of farmers improved logic of how village assign jobs to citizens decreased max age for orcs a bit animation for button for changing map sizes on right click when there is a rebellion, alliance members will now only join the war against the rebels if they have a good opinion of the member.

Previously, they would always join regardless of opinion.

FIXED: zombie trait could be given by parents to their baby together with immunity for it heat value on tile wasn't limited, resulting in a lot of lava sometimes units had walking animation while frozen boats could get infected or poisoned pause button between tabs showing wrong icon sometimes units experience getting duplicated sometimes when firing multiple projectiles sometimes village storage become empty after reload crash when trying to save modded map with 100k units some fixes to debug console world history logs had wrong red color sometimes capture effect on mini map was rendered on top of other effects zooming out sometimes had weird animation units with powerup had weird slash animation ufo not getting experience units have negative health sometime units couldn't get crippled/eyepatch sometime baby could get zombie infection trait from parent 1 and immunity from parent 2 at the same time crash, when you try to inspect unit, but after inspecting him unit gets killed by an arrow a moment later sometimes fire was burned on water for a few moments water drop position offset that spawned from water geyser donut world gen template doesn't look like donut king/leader/boats icons on mini map a bit jumpy sometimes boats didn't count as dead within a kingdom.

And the dead kingdom could stay alive forever until the world was loaded again farmers and warriors sometimes keep walking around aimlessly, if their city is destroyed.

Not joining some other kingdom's city or trying to create new one cats attacking plague doctors snakes attack cats, but cats doesn't fight back crocodile avatar in unit window is out of bounds dragon avatar in unit window is out of bounds ufo avatar in unit window is out of bounds civs can build on snowy mountains when you switch speed via game ui, sonic speed button was still shown as active clouds doesn't spawn drops if zoomed in soft crash sometimes when rain used on wheat from minimap view sometimes kingdom considered dead, and turns into "ghost" kingdom green babies soft crash if you generate a map, while holding mouse click game crash when android system don't have enough space for save printer unit is not visible baby king/leaders can be given weapons and armor flying heads cases zombie dragon shadow was weirdly green save descriptions didn't allow you to put empty text gray goo sometimes stuck, if you use freeze ray on it after changing name/description of saved world - it won't show in window until next opening snowmen bug that made them actually super powerful too long kingdom, city and unit names will be shortened in tooltips highlighted zones had a small offset that was annoying when you look at it if you manage to notice it kings, leaders, boats, army icons would render big on mini map, when they don't have home city volcanoes and geysers were being destroyed by lightning if they were placed on an ocean tile penguin swim speed drop physics ( e. g. spawned lava by volcanoes ) should be now the same - no matter the game speed tornado shadows did not change with the tornado size units will be now smarter about which beach to swim to killing a dragon while the game was paused, made them hang in the air until the game resumed dragons sometimes had a weird distorted animation when flipping before an attack lava colors were not correct based on their heat level necromancer didn't cast curses correctly zoom was wonky when you scroll to change zoom, but then moved cursor over UI units that are ok with lava will swim to lava some trees stay on tiles without biomes, water sometimes abandoned buildings roofs had color of living buildings crab bombs did not shake the world fairies would fly through lava - killing themselves flying insects would fly through lava - killing themselves fairy that spawns in enchanted biome on high tile had energized trait(only the ones, that player spawns supposed to have that) sometimes console logs would stack and appear unreadable some soft crash related to status effect added support for saving huge worlds without running out of memory mini map was sometimes got dirty optimizations: for enemy check logic Modding: A lot of changes to modding.

There's not enough space to post all full patch log. Please check on main website/discord.

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