The first impressions of Sony's PlayStation VR2 games appeared

The first impressions of Sony's PlayStation VR2 games appeared
Published by 15 Sep, 2022 0 likes

Sony first showed Western journalists the PlayStation VR2 Virtual Reality Helmet and four games for it — Resident Evil Village, Horizon Call of the Mountain, The Walking Dead: Saints & Sinners – Chapter 2: Retribution and Star Wars: Tales from Galaxy's Edge – Enhanced Edition.

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The latter was given less attention, since it is a port from another helmet.

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Browsers note that the PlayStation VR2 is similar to the improved version of the first PlayStation VR — it sits well on the head and has unique features, such as the ability to configure a virtual playing area and activate a "transparent" mode that allows you to view your room through the cameras without removing the helmet from your head.

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The connection is made by one wire, the controllers have become more convenient and advanced, having received a tactile response system and adaptive triggers, there is a working eye tracking system.

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At the same time, everyone unanimously notes that the games now look much better, and this allows the owners of the first version of PlayStation VR to rediscover virtual reality.

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If earlier there was a difference in the picture between the usual versions of games for the console and VR versions in favor of the second, now — on the example of Resident Evil Village — it was not seen at all.

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The VR version of the horror movie Capcom looks like the main game for PlayStation 5. Horizon Call of the Mountain is the flagship exclusive.

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Browsers write that the developers worked hard on graphics and interactivity.

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Research on different subjects is felt in different ways, and for certain actions it is necessary to try to imitate them in reality.

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For example, to tension the arrow — pull your hand back, when running — move your hands, and when climbing the rocks — reach with your hand, as if trying to grasp the ledge.

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The demo was short, and began in the boat, where the hero had to fight off his opponents with aiming fire with a bow.

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IGN noted that Horizon Call of the Mountain does not look like a technodemic and seems to be a full-fledged story game.

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However, it is not expected to last at the level of Horizon Zero Dawn and Horizon Forbidden West — it will be held in about 7 hours.

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Below are the first impressions of the PlayStation authors from the PlayStation VR2 games.

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Horizon Call of the MountainWhen I first walked through the original Horizon Zero Dawn, I was amazed, especially at the moments when Eloy climbed the long neck, followed by unlocking a new section of the map and showing a visually vivid landscape.

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I felt the same feeling when I saw the long-neck in Horizon Call of the Mountain, lifting my head to assess its size and not get caught under the trampling of its feet.

As soon as I put on the PSVR2 headset, I immediately realized that I had never seen the world of Horizon in all its beauty and splendor from such a perspective.

The demo we had was given on behalf of Rías, a soldier of the Karkha tribe who was lost in the wild and had to survive on his own.

Meeting machines in this game is a real spectacle, especially given their naturalistic proportions and sizes.

It's only when one of them tries to destroy your canoe that you can see how big these machines are.

In turn, the tactile response of the PSVR2 controllers allowed to give each action an additional effect of persuasiveness and weight, which gave the game even more colors.

Once in the demo began a segment with rock climbing and archery, the game again surprised, well, shooting at cars immediately reminded of what in principle love Horizon.

Precise hand tracking in PSVR2 made it easy to aim and perform other actions, whether climbing the wall of an enemy camp or resisting bows when lowering a string. "We were, for a long while.

The absence of traditional interface elements greatly contributes to immersion - the health scale is located on the glove, and does not take up space on the screen.

Anyway, Horizon Call of the Mountain made my heart beat fast, and now I'm looking forward to going back to this world again. "

Resident Evil VillageCapcom invited me to return to Lady Dimitrescu's castle and relive the nightmare through a special Resident Evil Village demo for the PlayStation VR2 helmet.

Thanks to the headset displays and support for 4K resolution, I was able to examine in detail carvings on creepy gargoyles and ornaments of ancient vases.

I have already passed Resident Evil 7 in VR before, so this demo was perceived as a direct evolution of already familiar content.

Capcom developers' competence and the frequency of updating PlayStation VR2 displays ensured a very comfortable immersion in the game.

Village gameplay with a first-person perspective on PlayStation 5 was able to impress without virtual reality, but with PSVR2 the game gives completely different emotions.

Also note the gameplay change tied to the knife: if previously the blade acted as the last measure of protection, now it can be used from a safe distance.

And the ability to use a knife with a gun at the same time made you feel like a real hero — it is very interesting what combinations of weapons will be possible in the full version.

Towards the end of the demo, Lady Dimitrescu's daughters appear and kidnap Ethan.

At this moment, PlayStation VR2 controllers vibrate actively, simulating the process of moving the body into one of the rooms of the castle.

The star herself looks even more threatening in VR — I'm afraid to imagine how scary it will be to run away from her. "

The Walking Dead: Saints & Sinners – Chapter 2: RetributionThe heroes of the Walking Dead universe usually survive because of their ingenuity and speed of reaction.

It was great to see that these are the skills most needed when passing The Walking Dead: Saints & Sinners – Chapter 2: Retribution by Skydance Interactive for PlayStation VR2.

It is a first-person game tied to survival mechanics and adapts different limbs of the player to gameplay elements, such as firearms, cold weapons, and a backpack.

To look into the bag, you need to reach out with your left hand towards your back, looking back in passing, so as not to miss the approach of the zombies. It's a really stressful scenario.

All fights with walkers are intentionally made so as to keep you in suspense.

I was very surprised by the accuracy of tracking PSVR2 controllers, where I had to choose the most suitable angle in order to strike an exact axe in the head of one of the zombies.

Precision in battle is important. For example, in the game you can meet zombies equipped with armor, and in order to kill them, you will have to attack carefully aiming at weak points.

Firearms are also delighted — revolvers, submachine guns, assault rifles, shotguns, bows and much more are waiting for you.

Developers paid much attention even to routine mechanics, such as the process of reloading. Loading a double-table rifle, you involuntarily begin to feel like a star of an expensive militant.

The management of an entire arsenal of weapons, combined with the defense against the waves of walkers, gives very strong emotions, bribing to further return to the game. "

43 minutes of gameplay games for PlayStation VR2 from Eurogamer:Screenshots:PlayStation VR2 is released in early 2023.

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