Against the Storm Experimental Update - Camps Changes 2.0

Against the Storm Experimental Update - Camps Changes 2.0
Published by 18 Nov, 2022 0 likes

Greetings, Viceroys! We just released a new Experimental Update in which we test a new iteration of Primitive Camps (now called Small Camps).

What we changed Primitive Camps are now called Small Camps. Small Camps don’t waste food node charges but are only able to collect small food nodes (size: 1x1 tile).

Small food nodes have 3 fewer charges the before. Small food nodes have a lower chance to give additional resources.

Large food resource nodes have 20 more charges than before. Effects that give bonuses to food node charges give them separately for small and large nodes.

The only exception is Smoldering City’s Upgrades which give bonuses to both. If changes go live, the Small Camps blueprints would change to Regular Camps blueprints upon acquiring them.

Additional changes: You can now rebind the ~ developer console key in OptionsWhy do we test the Camp changes? This is the set of our experiments around camps and food nodes.

Our main goal is to see if we are able to diversify the gameplay further by giving access to some basic resources on different biomes and introducing a bit more tactical difference between smaller and larger glades.

Please keep in mind those are crude changes with balance and UX meant only for experimental purposes.

While we are not entirely convinced of the new idea, our goal is to scout for new directions and toy with different solutions.

Community SurveyYou can let us know what you think of the Primitive Camps 2. 0

Experimental Update changes in the new Community Survey:Participate in the SurveyThank you, Eremite GamesPrevious Experimental Updates:(includes information how to play Experimental Updates)

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