War Thunder Rewind in replays

War Thunder Rewind in replays
Published by 14 Jun, 2022 0 likes
The Danger Zone update will bring a long-awaited “feature” - rewind in replays! Read about how this option is implemented in the game in our Development Diary.
Rewinding in replays has been one of the most requested features by players for a long time. This tool is useful not only for ordinary players who want to consider in detail a vivid episode of the past battle. It is also needed by the creative part of the large War Thunder community, masters of video and graphic editors. At one time, we tried to solve the problem of rewinding in game replays, but it was impossible to solve the problem quickly and easily due to the peculiarities of the game engine and replay recording algorithms . In one of our Q&A sessions, we even made an official announcement that this feature is not planned for the game. But the constant interest in such a tool from the community forced Gaijin programmers to come up with another solution for navigating through replays of gaming sessions. In general, we did it! The replay rewind functionality is coming with the Danger Zone update, and here's how it will work.

In the usual sense, free rewind is impossible in War Thunder, since a replay is a sequential parallel recording of each player's control commands and server events. If the replay recorded the state of the entire game world at every moment in time, the size of the replay file would be very large, and recording such a huge file would “slow down” even on the most solid gaming PC builds. We have implemented rewind between the so-called. "snapshots" - virtual images of the events of the game session, dots placed in the course of playing the game replay. The player has the ability to “fast forward” or return to a particular snapshot and start playing the replay. The replay recording function with the ability to navigate with the release of the Danger Zone update will only work for client replays for now. Recording each snapshot requires certain computing resources. In some eventful states of the game world, such as scenes of massive heavy ship firefight with hundreds of simultaneously flying bullets, shells and fragments, on weaker PCs, short FPS drops may occur at the time of snapshot recording. Therefore, recording snapshots for navigation in replays will be enabled in the settings, by default this feature will be disabled. If the recording option is not enabled, navigation through the game replay will work as before. However, if even with the option turned off you run a replay marked with snapshots, the navigation will work. For the convenience of working with the replay, you can also set the frequency of snapshot recording - 10, 30, 60 or 120 seconds. We hope that the new “feature” will be useful for you. Try the game replay rewind functionality, tell us what you think about the new tool and make even more cool content! The update is almost ready - stay tuned!

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