Trailmakers 1.6 Update: Wings and Weapons is live

Trailmakers  1.6 Update: Wings and Weapons is live
Published by 27 Apr, 2023 0 likes

Hey there Trailmakers!

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Today we are extremely proud and excited to release our latest update for Trailmakers - Wings and Weapons (1. 6) alongside the release of our new expansion - Trailmakers: Airborne!

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We have a wide range of new features, blocks and bug fixes that are added to your game completely free of charge as part of the 1. 6 update. New and Improved Main Menu UI.

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It’s now much easier to find the content you feel like playing whether it be Campaign, Sandbox or Racing! Targeting reticle.

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Now when you are using a structure with weapons you’ll notice a targeting reticle so you can see where your hits are going to be landing.

On top of this it has a built in ammo clip UI which show you just how much longer you can keep on firing your weapons before needing to wait for a recharge.

When hitting your target there will also be a juicy, satisfying hitmarker sound for you audible feedback pleasure. Auto Aim.

The Smart Cannon, Tiny Cannon, Mini Gun and Rocket Launcher feature a new Auto Aim. This is not an aim bot but an aim assist.

It will vaguely predict where your enemy is and where they are going. But a skilled pilot will be able to dodge without issues.

Within the Configurator for these blocks you can also adjust the Auto Aim Scale, or also turn it off completely if you are a hardcore dogfight elitist.

(Steam and Win GDK Only) - We have enabled the ability to bind your Left Mouse button for block input.

New Default Inputs - We have done a pass across the default inputs for all blocks in the game across both Keyboard and Mouse and Controller for a more consistent experience across the different blocks and different input methods.

This also means there is much less conflict, in terms of things such as Dynamite and Bomb Bays being bound to the same key as your Dragon Jets.

This change should not affect any existing structures that have had their default bindings changed. Existing structures that were using a default binding will update to the new default binding.

New Spawn in Builder button within the Workshop and Gallery -

This new button means once you are subscribed to an uploaded Blueprint you can just press this button to spawn it directly into your Builder. New Camera Shake and Screen damage effects.

When your structure is getting hit you might notice it all feels a bit more physical thanks to these. The Camera Shake can be toggled on and off in the options.

New Block Damage visualization. Now when blocks on your structures get damaged it is clearly messaged to you with the new visual effects we’ve added.

When parts do fall off you’ll also notice them bursting into flames and leaving smoking debris behind. New First Person Look around in the seat!

When using the first person in seat camera you can now freely look around with your mouse/right stick. New First Person FoV Slider.

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