The Last Spell: Over 60,000 units sold in one week: THANK YOU!!

Over 60,000 units sold in one week: THANK YOU!!
Published by 10 Jun, 2021 0 likes

Hello warriors!

Over 60,000 players?! Thank you!!

It has now been almost a week since the release of The Last Spell in Early-Access. And to say it’s exceeded our best expectations would be an understatement.

At Ishtar Games, one of our goals is to be transparent with the players, which is why we want to share this success with you, since it’s THANKS TO YOU!

So, for the first week of early-access, our optimistic goal was to sell about 20,000 units. It was ambitious, but we knew that we would be very happy if we were to reach that objective…

Now, we have sold over 60,000 units of the game in less than a week, which more than tripled our most optimistic objectives! After nearly three years of hard work, it’s a great reward for the team! And now we’re even more motivated than ever to make The Last Spell even better!

So, from all of us here at Ishtar Games: Thank you!!

What will come next ?

The other good thing about having so many players is that we got a LOT of feedback, so that gives us a lot of great new ideas!

Some of those already in the works, and you don’t want to miss the very first update, which will bring one feature that will make a lot of you very happy 😉

We’re working hard on the roadmap, so you should expect it very soon. We’re putting the last touches on it, but that will give you more visibility on what to expect during Early-Access. In the meantime, here’s our current plans (we wrote them before the launch last week 😉)

  • We want at least a second boss fight to get to the “true end”, meaning that you should be able to play a few more days after beating the first boss before reaching the end. How much? We don’t know for now… Will it be just a few days, or will it double the time of a run? We will have to experiment quite a lot to know what we want to do.
  • We definitely want to offer new maps, with new starting settings, so you can replay the game over and over with different challenges. Right now the starting map has an interesting lake on the western border of the city which is an important strategic asset, but we could think of many cool things to start with.
  • Of course we will add more of what is already there. New monsters are on top of our list. Maybe a few more buildings, but certainly more defensive constructions and traps!
  • We will certainly rework some of the “RPG” mechanics of the game. We have cool ideas in store to expand all of it, but in the near future we want to do something about how off-hands weapons are handled in the game, making dual-wield heroes more interesting. We may rework a bit the primary/secondary attributes as well, perks of course are just a first batch so we may expand a lot on them.
  • Weapons and skills are at the core of the game, we already have a quite large variety of them to play with, but we will surely expand on that at some point.
  • We will definitively add new Apocalypse settings, and new Meta unlocks. That’s the part of the game which is the most “recent” in our development cycle, so we will continue our work right away. Take care, warriors!

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