Hey everyone! We are proud to present to you our ninth clan, the clan of the Eagle, which brings some exciting new mechanics and units to Northgard.
Read on to find out more about what makes the clan of Hræsvelg so unique.
Add to wishlistNorthgard - Hræsvelg, Clan of the EagleStrategyIndieSimulationSep 15, 2022Carried by the winds, the agile explorers of Hraesvelg do not need to occupy a large territory, for they will readily venture outside to gather resources.
Their profound knowledge of the terrain and their ability to exploit it to its fullest allows them to survive in the most desolate of areas.
Add to Cart4, 49€Carried by the winds, the agile explorers of Hraesvelg do not need to occupy a large territory, for they will readily venture outside to gather resources.
Their profound knowledge of the terrain and their ability to exploit it to its fullest allow them to survive in the most desolate areas. They are led by Grif, the only survivor of an extinct clan.
Orphaned upon the fall of their parent’s clan, Grif was adopted at a young age by the followers of Hraesvelg. This demonstration of adaptability made them a perfect leader for the Eagle clan.
The Aviaries replace the Scout Camps. They train Falconers and reveal Buried Caches on the map over time.
Falconers gain Lore when exploring uncharted lands. They can explore Ruins, Shipwrecks, and close Wolf Dens and Draugr Tombs even outside their territory.
You start with 1 Hawk. They turn a cleared zone into a Boneyard, providing natural resources from the zone and healing your units.
Resources are dropped in a Loot Pouch on the zone. It can be claimed by the Eagle clan, or left for an ally clan to collect.
Aviaries require no building slot and increase the maximum number of Hawks you can send on a Boneyard. The clan gains no Fame for colonizing new zones.
Fame 200 | Nomadic TribeClan units outside of the territory consume -30% Food and Firewood.
Zones can be upgraded using Food. Houses and Military Camps in upgraded zones house +1 Pop and +1 Warband.
Fame 500 | ScavengingWolf Dens, Draugr Tombs, Ruins, and Shipwrecks can be explored a second time. Providing additional resources except Fame.
SentinelReplace: ColonizationEffect: Falconers can be assigned as Sentinel to a zone to increase its production, and the attack power of units in the zone.
Blood EagleReplace: Defensive StrategyEffect: When a unit is attacked in a zone containing Hawks, they blind the enemy unit for 3 seconds. Training FieldReplace: Feeling SafeEffect:
For each zone without foes bordering the clan territory, the clan gains +1 Happiness. RapineReplace: Legendary HeroesEffect: Decolonizing an enemy territory turns the zone into a Boneyard.
Hawks collect resources from production buildings in addition to natural resources.
ForagingReplace: Mining EfficiencyEffect: Resources gained from colonizing special zones, closing Wolf Dens and Draugr Tombs are increased by 60%.
Relic reveals a Forbidden Cache containing rare resources guarded by mythical creatures. For each opened Buried Cache military units gain +2% Attack Power permanently (max: +10%).
Every time a Forbidden Cache is opened, all current military units gain +10% Attack Power until they die (max of combined bonuses: 30%).
Note The clan is available in all game modes, and will be available in Ranked multiplayer in two weeks.
A special channel is open on the Northgard server for you to provide feedback on the clan balancing so we can get the balance as close to perfect as possible for when the clan becomes available in ranked.
The clan can use Swidden Field on its zones to temporarily increase production at the cost of a reduced production afterward. The clan can copy knowledge of any clan they encounter.
SkirmishersSkirmishers can be used to attack enemy territories but they do not decolonize zones on their own. SignyAge 16: Raised by WolvesSigny gains Cloaked ability.
When units are Cloaked among wild creatures, they neutralize their aggressivity toward the clan, and increase their aggressivity toward enemy clans.
When an assault is launched by the creatures, they reveal the zone they attack. Age 17: Shadow of the WildAll military units gain Cloaked ability.
Black MarketMerchants produce 20% more Kröwns. The clan can trade even with Factions and Clans at war against them.
When Cloaked on a neutral faction zone, units degrade the relationship between the faction and enemy clans.
Rapacious ExploitationEach zone affected by Swidden Field provides +1 Happiness to the clan (max: +3).
Under PressureSkirmishers can attack enemy production buildings to steal the resources they contain.
Guerilla TacticsEach unit slayed or lost in enemy territory permanently increases all military units Attack Power by +1% (Max: 20%). This bonus is doubled during the first 5 seconds of combat.
Shield Wall (Shield Bearer forge upgrade)Unit defense is increased by 40% when receiving the first attack in combat (rather than when the combat engages in the zone).
CloakedUnits cloaked among wild creatures consume 50% less Food. MarketplaceIt is now possible to buy the smallest amount of each resource at the Marketplace.
MinesOre extraction now functions with a gauge system.
Miners increase the gauge, when full, 1 Ore is extracted at once from deposit and added to the clan resources (This is to avoid the problem of 0, 5 ore being extracted from deposits, and deposits giving 14 ores total instead of 15 for example).
DwarvesDwarves when in good relations with a clan now just give one type of Ores (Stone or Iron) - randomly selected at the start of each game -
The ores they sent players are extracted from the deposits on their territory. Eliminating the faction will allow a clan to colonize the zone to exploit the remaining resources.
ScoutingThere is now a maximum scouting time for a zone. On big and huge maps, time required to scout the farthest zones are thus decreased.
PerformancesOptimized various game systems to improve multiplayer performances.
Creative ModPlayer names can be customized in the map editorUnits stats are now displayed without a factor in the Northgard Editor.
UIImproved the font system for 4k monitors, so all the texts are displayed nicely (it’s crisp! ). In the multiplayer lobby, the players’ ELO are displayed correctly.
War notifications are now clickable, and it moves the camera to where the fight happens. ControlsAdd a special keybind (ctrl-e) to select all military units that can go outside the player territory.
LocalizationImproved various textsFixed a bug where sometimes FFA placement at the end of the game was wrongFixed Navy color on the minimapFixed a memory leak in the map creatorFixed a bug where myrkalfar raids wouldn’t launchFixed a UI glitch with modded games in the multiplayer lobbyFixed Overwork SFX stop before the endFixed IA Squirrel cook mealsFixed the achievements “Great explorer” is no longer validated by launching the campaignFixed some localizationsConquest Kraken : the second bonus now works on Dystopia battleConquest Squirrel : can no longer produce Krown through meal on Greed's Price battleKrown productions from Skald can benefit from production bonuses like FeastHeroes and companions are no longer consuming wood while outside their territoryThe competitive event window no longer shift when the event is finishedWhen playing the squirrel clan, AI can now cook meals"Operative Dwarf" now mine their ore correctlyWhen writing something in the multiplayer chat, the “/’ no longer opens the console.
Reset UI scale to 1x when switching off 4k.
P2P transfer issue if the Host leaves the game and there are several non-AI playersSome french sentences are not translatedCoop conquest: no reconnect buttonFalconers are unable to scout enemy townhallsAdd to wishlistNorthgard - Hræsvelg, Clan of the EagleStrategyIndieSimulationSep 15, 2022Carried by the winds, the agile explorers of Hraesvelg do not need to occupy a large territory, for they will readily venture outside to gather resources.
Their profound knowledge of the terrain and their ability to exploit it to its fullest allows them to survive in the most desolate of areas.
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