Dinkum House Warming update is here!

Dinkum House Warming update is here!
Published by 07 Oct, 2022 0 likes

G’day everyone, Today is the day that you can enjoy brand-new Dinkum content as the House Warming update is here! While the update is downloading, let me tell you a little bit more about it.

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One of the first updates you will come across is a new wild animal - The Frilly. They are inspired by one of my favourite native Australian creatures.

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You will find Frillies roaming around in the desert biome. But be careful around them!

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These fellas are fast and if provoked, they will fight back! They have a very quick bite and another surprise if you make them angry enough.

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If you do manage to kill one you may receive a thunder sack with which you can use to craft a new item - which might be quite useful while exploring the underground.

Looks like this Frill really wants to catch us! Next up on the new content list are the new Guest Houses.

From now on you will be able to add up to three of them on your island.

You can use them as a place to store all your crops and farming materials in one place, or maybe you need a house for all your hats?

Better yet, they can be a place for your friends to stay when they come and visit your island. So build a few and make your friends feel at home.

The deeds for these will be offered by Fletch once you’ve upgraded your tent into a house. I am sure you will find a great use for them!

New customisable Guest Houses are here for you - and your guests of course!

In addition, everyone’s favourite barber, Sally, can now be a permanent resident of the island, opening up a new hair salon in your town. Getting that new look just got a lot more convenient.

Sally can now move to the Island! Looks like the town is about to get more stylish.

I have seen a lot of suggestions involving storage and item management and I agree with everyone! Some highly suggested features (auto sort, auto stack) are still in the works.

But, another common suggestion was to allow you to customise your crates and chests. So now you can colour crates and chests using paint to help you keep track of what crate has what.

And finally, key binding! This has been highly requested, so here you go, bind away!

Thanks to your comments and suggestions, I’ve also added the ability to key-bind up to two different keys per action. However, rebinding for gamepads is something that needs a bit more time, sorry!

I want to make Dinkum as accessible as it can be for all players, so I will continue to make these kinds of changes.

There are a bunch of other new items, recipes and secrets to track down in this update as well. I wanted the first update to be a bit bigger than what was on the road map, so I hope you all enjoy it.

Also, a big thank you to everyone in the Dinkum community and Discord for all your help and support so far. I’m so grateful to have a bunch of creative, funny and kind people playing my little game.

I love seeing what you’ve built, reading your posts and watching you all play. I hope you enjoy the update!

JamesI’ve put the patch notes down here. If you don’t want spoilers, you can stop reading now.

If you want that nitty-gritty detail, here you go!

New Stuff Added a new Wild AnimalAdded 3 Buildable “Guest” housesA deed for a new permanent business can be offered by an NPCAdded a valuable new mystery cropSomething starts happening in the mines after 12:00amCustomising houses now requires a House Customisation Kit sold at John’s Goods.

The wandering hunter can now craft a new tool to help deal with those annoying bats. The wandering hunter will now craft new weapons.

Alpha Animals will now sometimes drop unique itemsFranklyn can now learn to craft a new contraption to assist with dirt managementAdded new crafting levels of Scythes to Farming LicenceTwo scarecrow recipes are now included with Farming Licence level 1Added Gumwood and Hardwood variants of steps and lampsAdded new recipes for craftable decorative itemsAdded recipes for new pathing optionsAdded a new bug and a new fishAdded a way to “farm” grass seeds.

A new mysterious statue can be found in the minesA new flower can rarely be found in the desert, only on or after rainy days.

You can now use paints to colour crates and chestsAdded new fashion accessoriesDog Kennels can be purchased from Irwin’s shopSpecial breeds of Diggos will very rarely spawn in the wildFish can now be cooked and eatenAdded custom key bindingsChangesPlayers can now buy farm animals while visiting another island if they hold the correct licenceYou can now rename farm animals and petsSome of the Dinks from your pockets slots will be taken if you pass outAnimal Traps made with Iron can capture stronger animals easierChanged the visitors spawn table to make Rayne and Irwin more likely to visit if you have their licences.

Pet Doggos now have more health and will drop their collar if they dieFlying birds drop more feathersQuartz now spawns in the minesAdjusted the keg and quarry recipe ingredientsQuarrie’s loot table has been rebalance and now contains quartzWildflowers and mushrooms now require an axe or scythe to collect.

Mushrooms can now be buried and replantedPlants that are in pots or flower beds are harder to accidentally pick upLowered Candle Hat light range and changed its appearanceIncreased Miners Helmet power time and light rangeUnderwater

Clams can now be destroyedIncreased water visibility in the darkTorches can be charged on a charging stationYou can no longer run while using some power toolsThe museum books can be now check what animal is in a tankAdjusted Animal Den appearance and crafting recipeIncreased the size of carriable items hit boxBug FixesPicking up a Silo will also drop the food inside itCertain special and rare items can no longer be ordered from Clover or MelvinItems buried by the player are now saved at the end of the dayFixed a bug that would make furnaces sometimes not accept itemsStopped certain items appearing in recycling bin when they shouldn’tFixed a bug where animals attacking a player would ignore other playersFixed a bug where the books from the museum would sometimes ignore some animalsFixed a bug that prevented Kangaroos from eating cropsFixed a bug that could cause players to “swim” into the skyRemoved some “invisible” floating objects found on some players maps and sometimes when moving buildingsFixed a bug that caused Alphas in a pen to duplicateFixed a bug where furnaces would sometimes take too many ingredients from visitorsFixed a bug that caused animals to duplicate when releasing them from a trap while they are escapingFixed a bug where some villagers would ask for a specific food and refuse it on delivery

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