The players positively met A Plague Tale Requiem - but there are questions about optimization

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The players positively met A Plague Tale Requiem - but there are questions about optimization
Published by 18 Oct, 2022 0 likes

A Plague Tale: Requiem was released.

The new part of the action adventure about the misadventures of a brother and sister in medieval France has already garnered high critical acclaim and is well appreciated by players.

On Steam, the novelty has mostly positive reviews. The existing complaints mostly relate to optimization and performance problems.

On consoles, there are also questions about the technical component of the game. The ElAnalistaDeBits channel tested A Plague Tale: Requiem and found out the following.

On Xbox Series X|S and PlayStation 5, the game is limited to 30 frames per second, but if you have a compatible TV, you can choose the 120 Hz mode, which raises the frame rate to 40 FPS.

VRR is supported. и Xbox Series X и PlayStation 5 составляет 1440p, а на Xbox Series S - 1080p.

The Xbox Series X version is the most stable among all consoles. On the PlayStation 5, there are performance issues in some areas, especially in open areas with rats.

On the Xbox Series S, there are some simplifications in shadows, textures, vegetation, drawing range and reflections. The PlayStation 5 and Xbox Series X versions use identical graphics settings.

At the same time, they still lag behind the PC, where there is more vegetation, better ambient occlusion, shadows and anisotropic filtration.

The computer version will soon also receive a patch with retracing. The download time is approximately the same on all four platforms.

A Plague Tale: Requiem was one of the first games with DLS 3 + Frame Generation support on GeForce RTX 40 series video cards.

The technology allows you to achieve an average of more than 160 frames per second on RTX 4090 at ultra-settings.

Conclusion: A Plague Tales Requiem is a full-fledged game of a new generation, as can be seen by its demanding performance, forcing the current consoles to strain themselves and produce more modest results than in crossgen titles.

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