Starfield has become one of the most discussed games of recent days, including between the media and representatives of Bethesda / Microsoft.
The GiantBomb portal interviewed the head of Xbox Phil Spencer and the head of Xbox Game Studios Matt Bootie, during which questions were raised about bugs that no major Bethesda Game Studios title can do without.
As Spencer and Bootie noted, Starfield was originally supposed to be released even earlier than the first announced date (November 11, 2022), but Microsoft advised developers not to rush into polishing the game and strengthen quality control by involving more testers.
According to Xbox executives, "it paid off," because even if Starfield were released right now, there would be fewer bugs in it than in any other Bethesda Game Studios game before that.
The team still has about three months left, which should allow it to prepare the project even more thoroughly for the premiere on September 6.
"To tell the truth, when the [Bethesda] acquisition deal had already taken place, the Starfield release date was planned much earlier than the one we originally announced.
But we met with Todd and the team and explained that we wanted to give them more time," Spencer said. "We really have a lot of people inside the company playing Starfield.
Working with Todd and his team, I see calculations of [detected] errors, and judging by the numbers, if Starfield were released today, it would have fewer bugs than any other Bethesda game," Bootie added.
In the same interview, Spencer commented on the limitation of the game's frame rate to 30 frames per second on the Xbox Series X|S and called it a "creative solution" by developers not related to console problems.