Call of Duty: Modern Warfare II Season 04 Kunstenaar District Map Intel

Call of Duty: Modern Warfare II Season 04  Kunstenaar District Map Intel
Published by 12 Jun, 2023 0 likes

Kunstenaar District Day 334, 14:51 Factions Deployed: SpecGru / KorTac Welcome to the arts district of Vondel — the new Season 04 Call of Duty®: Warzone™ map — a Core 6v6 Multiplayer map positioned west of the Museum and across the water from the Stadium and Police Station. 

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This small- to midsized Multiplayer map features a variety of boutique shops and town houses along its classic three-lane layout, with a canal for underwater operations and street art adorning its buildings and central plaza.

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With a map punctuated by small interior locations, Operators have plentiful options for weaving in and out of its main roads, with opportunities for close-, mid-, and long-ranged combat alike.

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Spawn Point: KorTacKorTac Spawn Zone (South) — Back AlleyStarting in the Back Alley, KorTac forces have access to three forward routes: west through the Streetwear clothing store toward the Canal and Checkpoint, straight ahead to the Plaza, or to the east toward the Park Entrance and up through Vans.

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Generally, taking the middle path presents the most danger, as the Plaza is at a disadvantage against enemies positioned at the top of Stairs.

Therefore, you may have more luck moving up Vans in the east, or, when moving up the western path, taking a swim in the Canal until you get past sight of the Plaza and Stairs.

Spawn Point: SpecGruSpecGru Spawn Zone (North) —

Road Entering from the northern Road, SpecGru forces are also presented with three routes forward, though the map’s asymmetrical design presents some different risks and opportunities.

Head straight through Connector to the top of Stairs for a strong vantage point against KorTac forces moving up through Plaza and the western Riverside.

When taking the eastern path through Construction, be aware of the sudden drop in the road past the flatbed truck — this could potentially obscure your sight of enemies heading toward your position.

Consider setting up by the south window of House, cutting them down as they reach your level.

In the west, watch for snipers utilizing the long, straight path to engage from far out, and look for swimmers in the Canal trying to avoid attention from the central Stairs.

Map Maneuvers: Route PlanningFor the purposes of this guide, we’re dividing Kunstenaar District into four main sections: Canal Residential Shops Park SideCanalWith the Canal and the western pathway running alongside it, this area is a hot spot of long-ranged activity as opposing sides take shots from either end of the map.

For those looking to close the distance, several large vehicles offer substantial cover and a means to get up and over street level for a more commanding view.

You don’t have to worry about them blowing up under fire, either; these trucks are sturdy. To avoid getting hit from the side, be aware of the Stairs and Plaza when moving up through the middle.

As mentioned earlier, swimming through the Canal will keep you out of sight, but it’ll also slow you down.

ResidentialComprising the northern half of the map, including the main Road behind it, the Residential area sits at a higher elevation compared to its southern counterpart.

Midranged engagements rule the outside, favoring Assault Rifles along Road and SMGs as you approach the back of the House.

Note the flatbed truck parked along the wall here; the barrels strapped to it provide good cover against enemies moving up from the Plaza.

Combat becomes much tighter in the interior spaces here: House, Bike Shop, and Connector. When aerial streaks come calling, expect these areas to become hot zones.

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