Frst impressions of Victoria III

Frst impressions of Victoria III
Published by 30 Aug, 2022 0 likes

Paradox Interactive Publishing continues to reassure the audience of fans of global strategies. However, at the same time, the company tries to interest less hardcore players.

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Victoria III was another example of a new approach.

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Triquell fans asked a long time ago, but only representatives of Paradox Interactive were engaged in trolling, as a result of which Victoria III turned into a meme.

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Thus, in 2020, the developers promised to announce the game immediately after they ran out of toilet paper. Apparently, the warehouse is empty.

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As before, players are invited to take control of one of the world's countries between 1836 and 1936. The drafters represented almost all major nations, but made a reservation.

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The fact is that in some regions of Africa and Latin America at that time of history there was decentralization, so there were no stable states.

Victoria III offers a certain flexibility in passing, allowing you to choose the goals of the victory. For example, dominance can be achieved through a developed economy, a strong army, or diplomacy.

As part of the presentation, developers from Paradox Interactive took control of Chile, aiming to win through the creation of an egalitarian society.

Given the fact that the country is governed by a military junta, and many industries are not developed, the mission is not easy.

An important component of Victoria III is the observance of the interests of various groups of the people, and they have leaders who directly influence the ideology.

Let's say that if the military group is headed by a communist, it will have to be taken into account.

Not all segments of the population will be represented on the menu, as marginalized groups are not taken into account.

In such an environment, it is often necessary to maneuver in order to fulfill the intended.

It should not be forgotten that victory can be achieved through pacifism, which will turn out to be another test in a country with a large military stratum.

However, nobody canceled manipulations and possibility of support of opposition. The development of production is another important element, because everything is built on interconnection.

To make tools you need resources from the market, the factory. Prices will change, which affects the profits and wealth of people in the industry.

In addition, the work of state structures directly depends on production. Bureaucrats cannot exist without paper, which is also important to keep in mind.

To reduce prices, mines can be expanded and surplus goods can be exported. At the same time, you will have to choose the appropriate markets in order not to work at a loss.

Technological development is divided into three branches: ideas, inventions, production.

The nuance is that the population of a country can learn about discoveries from other countries, as a result of which, over time, the developments also become open to you.

The penetration of certain ideas can be hindered by censorship. As noted by the developers, the DNA of the political system are laws.

Reforms are therefore needed to dominate. In Chile, for example, there are no schools, no health care, and working conditions are appalling and involve the exploitation of children.

Diplomacy was no less important, but the interests of other countries must be taken into account. Everything that can be obtained by military methods is actually achieved through negotiations.

Let's say you can only threaten to seize territory. And this is also a rather complex process, because other countries are able to show interest in the region.

A feature of Victoria III was the updated graphics, and these are not empty words. It seems to the outside player that the changes on the map in such games are manifested weakly.

Nor does it improve the fact that much of the time is spent in pause mode. In Victoria III, the changes are visible to the naked eye.

In the main mode, the world map is styled as a paper map, but as the camera approaches, the environment becomes more detailed, and changes are constantly going on.

Construction is unfolding, settlements are turning into developed cities, roads are being laid. In addition, the negative effects of industrialization on the environment are beginning to emerge.

Paradox Interactive makes no attempt to make its strategies more accessible.

The developers emphasize that Victoria III is based on a complex simulation of the economy, but this should not bring players to a standstill.

In this regard, comprehensive training is available from the start. Will this approach help the company?

The question is not simple, because their strategies can still stymie untrained players. Let's say we are still more accustomed when such games take place in a step-by-step mode.

On the other hand, the updated graphics make the product more attractive, clearly showing the changes on the map. And this can interest a new audience.

The Victoria 3 strategy is released on October 25 on PC.

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