Tiny Combat Arena Tiny Combat Arena Is Now in Early Access!

Tiny Combat Arena Tiny Combat Arena Is Now in Early Access!
Published by 23 Feb, 2022 0 likes

What a day!

Hello, everybody! I am the main developer of Tiny Combat Arena. Thank you all so much for the amazing support you've all shown. I really am humbled at the response. There's far more than the 5 or 6 people I originally expected to be into the game!

This has been a crazy day. It started with last night, where I accidentally had the wrong build set to go live, so the for the first ~6 hours of the game's release was running an older pre-release build (0.8.1.1) with a bunch of really important crash fixes missing. Oops. It was a bit of a shock to wake up to bug reports on things I know I definitely had fixed. 😅

Stabilizing the Game

I've spent all day closely monitoring and responding to people across Twitter, the Steam Forums, and the MicroProse Discord to see what the most outstanding issues are. The development Trello board, which I use to keep track of what needs doing has been updated with everything actionable.

For the very near future I will be prioritizing these particular bug fixes and pain points so that I can once again shift development back towards the game and expanding its features and content. I want to have a strong base to build from, and avoid trying to add a haphazard pile to a shaky foundation. 🙏

Currently my highest priorities are:

  • Mouse free look controls
  • Refining keyboard/mouse controls
  • Smoothing out the rebinding screen experience
  • Game breaking bugs like infinite speed and Arena capturing being spotty

I want to remind everybody again of the development Trello board. This is what I use to keep myself organized. In the interest of transparency, especially for something like Early Access where trust between the developers and community is critical, I keep it open to the public.

The Future

Very soon, I'd like to put out a Roadmap listing the features and content that I feel the game needs before I can in good conscious call it a 1.0 and move it out of Early Access. To set expectations: it will be very conservative and list only the essentials, as plans can and always will change in game development, but I think there should be some exciting stuff in there.

- Why485

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