HUMANKIND Together We Rule: Cultures and Wonders

HUMANKIND Together We Rule: Cultures and Wonders
Published by 10 Nov, 2022 0 likes

Hola! As we just released the new expansion, Together We Rule, we wanted to have a specific blog to share with you the details of all the cultures and wonders that are be part of it.

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Some of the cultures may change a bit on the following updates and if yes, we will update this post.

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SUMERIANSLegacy Trait: Learned Addition -10% on Attach Territory cost per remaining City Cap count -25% Cost of signing Treaties with Independent Peoples  Emblematic Unit: Aga-Ush CS 20, 4 Move, Melee Anti-cavalry:

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Receives bonus Combat Strength when fighting mounted enemies. Unifies Force: Grants additional Combat Strength for each Aga-Ush Unit in the same Army  Emblematic Quarter:

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Eduba +2 Science -10

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Stability +1 Science per adjacent Farmers Quarter +6 Science per adjacent Main Plaza +6 Science per adjacent Administrative Center +3 Influence when a Leverage Intel is collected on Empire Count as " Research Quarter  HANS Legacy Trait: Fruitful Negotiation -20% on Leverage Actions cost Emblematic Unit:

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Lián nŭ bīng CS 27, Move 4, Range 3 Ranged-combat Unit. Receives a penalty to its Combat Strength when defending against close-combat attacks.

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Repeating crossbow volley: Stronger Attacks after the Unit spends a Round defending.

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Emblematic Quarter: Paper Mill +3 Industry -10 Stability Count as " Makers Quarter" Creates a new Deposit of Paper which is automatically exploited.

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+3 Science per Paper when a Leverage Intel is collectedBULGARIANS Legacy Trait:

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Victor’s Honor +5 Leverage against the defeated Empire in a Battle won without losing Units Emblematic Unit: Bagaturi CS 36, 6 Move, 3 Range Ranged: Receives a penalty to its  Combat Strength when defending against close-combat attacks.

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Ransacker Boost: Combat Strength bonus after performing a Ransack.

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Emblematic Quarter: Knyaz Library +3 Influence +3 Stability per Territory following your State Religion +2 turns before being converted by other's Religion on Territories Count as " Commons Quarter" SWISS Legacy Trait: Inhospitable Terrain +100% Army Upkeep on any non-allied Units in your Territories +100% Leverage from Units in demilitarized Territories Emblematic Unit: Reisläufer43 CS, 4 Move, melee Anti-Cavalry: Close-combat Unit.

Receives bonus Combat Strength when fighting mounted enemies. Defender: Stronger when defending.

Mercenary Corps: When provided to other Empires through the Arms Deal Agreement, this Unit costs 10% less to build, and generates more income for its original Empire, per active Agreement.

Emblematic Quarter: Watchmaker’s Guild +3 Money -10

Stability +1 Farmers Slot per adjacent Farmers Quarter +1 Workers Slot per adjacent Makers Quarter +1 Traders Slot per adjacent Market Quarter +1 esearchers

Slot per adjacent Research Quarter Count as "Market Quarter"SCOTS Legacy Trait: Intellectual Ferment 10% Science cost reduction on any Technology per other Empire that has already researched it +3% Science per active AgreementEmblematic Unit: Highlanders 48 CS, 4 Move, 4 Range Gunner: Ranged-combat Unit.

Fights at full Combat Strength even when defending against close-combat attacks. Highland Charge: Bonus  Combat Strength when moving next to their target before attacking.

Ignores all terrain movement penalties during a charge.

Emblematic Quarter: College+3 Science-10 Stability +2 Science on Research Quarter +2 Influence on Religious District Count as "Research Quarter"SINGAPOREANS Legacy Trait: Center of Attraction-25% on Absorb City cost +10 Stability per number of attached Territories on Capital +5% Additional Fame gain bonus multiplier per Client State Independent PeopleEmblematic Unit: Reservists51 CS, 4 Move, 4 Range Gunner: Ranged-combat Unit.

Fights at full Combat Strength even when defending against close-combat attacks. Home Guard: Appears automatically to defend your Cities from attack.

Up In Arms: Doubles the number of Militia Units when a City is besieged.

Emblematic Quarter: Communal Housing-10 Stability +4 Food per adjacent Farmers Quarter +4 Industry per adjacent Makers Quarter +4 Money per adjacent Market Quarter +4 Science per adjacent Research Quarter Count as "Farmers Quarter"CULTURAL WONDERSSanta Maria del Fiore (FREE CONTENT)

+40 Stability +20 Faith +10 Influence per Territories under the Religion's influence on Territories following your State Religion Is considered as a Holy Site but does not count toward the Holy Site cap.

Palace of Versailles-20% Leverage Action cost for the owner of Versailles Palace. +20% Leverage Action cost for all other Empires.

+20 Stability    Congress of Humankind+20 Stability +50% International Sway on Empire NATURAL WONDERS Chocolate Hillds+10

Stability on City or Outpost +5 Industry on City or Outpost Sharing Discoveries: +3 Science on your Embassy for each Empire you have encountered, +3 Science on their Embassy.

Eldgjá+10 Stability on City or Outpost +5 Food on City or Outpost +2 Food on Tile producing Food Monument Valley+10 Stability on City or Outpost +5 Influence +5 Industry on City or Outpost +10 Money per Uranium on EmpirePamukkale +10 Stability on City or Outpost +5 Influence +5 Money onMarket Quarter Have fun with all of the additions to the game.

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