Songs of Conquest Update notes 0.76.1

Songs of Conquest Update notes 0.76.1
Published by 07 Jul, 2022 0 likes

Hello everyone! We've just updated the game with a bigger update.

It's been on the Public Test Realm for a while now where we ironed out a bunch of bugs, but now it's ready for everyone!Notable fixes and additions Added difficulty levels normal and hard to From the Ashes campaign Added the ability to control the hostiles in battle when your opponent attacks them in multiplayer as an experimental feature.

Added Chinese (Traditional) as a choosable language Added Korean as a choosable language in optionsSimultaneous Turns in multiplayer as an experimental feature All humans play at the same time and the AI players each have their own turn after the humans are done If one player enters battle, the other non-battling players will not be able to move or interact until the battle is over (this is because of a technical limitation that we want to remove in the future).

However, the “locked” players can still purchase buildings, buy troops etcNew map settings when setting up a game Force quick battles (disables manual battles) - Always or against neutral team only Disable random eventsGameplay changes Scarred Brutes Hp increased to 70 (was 65) Price increased to 1000 gold and 1 ancient amber (was 900 gold and 1 ancient amber) Stoutheart shall Stand ability now also grants 10% spell damage reduction Fear no Foe ability now also grants 5% spell damage reduction Defend changed from granting 30 defense to 25 defense and 25% spell damage reduction Protect now also grants 25% spell damage reduction Made sure you can build town walls and still exit the town in map Valley Low Moved a pouch of gold in Death to Diplomacy (so it can be picked up) Skill pools re-worked Levy bonus increased to 40%/80% (was 30%/60% ) Increase ballista damage to 25-35 for all factions (was 20-30) (Baryas ballista previously did less damage than the other factions, this was wrong) Change the amount of beacons needed to 70% of available, rounded up to win (was 60%) Increase Wielder cost to 3000 gold (was 2500)Change how disbanding wielders work: All artifacts carried by the wielder are dropped on the ground All troops are destroyed Wielder is then “killed”, as if it just lost a battle Can be revived later as per normal rules for defeated wieldersSpell changes: Earth block tier 2 now spawns 1 block at 30 hp, tier 3 spawns 2 earth blocks at 30 hp Protection now also grants spell damage reduction Rally now also grants spell damage reduction Psychic Spears damage changed to 15/25/35 and cost raised to 5 (was 10/20/30 and costing 4) Ice bolt t1 damage increased to 30 (was 25) Rupture damage increased to 50/100/150 and cost was reduced to 6+6 (was 40/80/120 costing 7+7) Breath of the Phoenix damage increased to 50/90/130 (was 40/70/100) Insect swarms damage lowered to 5/10/15 (was 6/12/18) Boiling blood’s damage changed to 10/15/20 (was 8/16/24) Arcane storm’s damage changed to 30/50/70 and cost to 16 (was 25/50/75) Invigorate’s cost changed to 4/4 (was 5/5)Added trait “Magic Resistance” Grants the troop 50% resistance to magic-based damage.

Added to the following troops: Crawler, Adult Crawler, Brute, Scarred Brute, Scavenged Bones, Blessed BonesGameplay bug fixes Fix bug where, after using the Barya Pipers’ song ability, the next active troop might not be the one with the highest initiative Fix Essence Burst skill giving the essence income one extra time at the start of the second battle round.

It now applies only once, as intended Fix scenario where the enemy team would receive multiple “momentum” buffs when a troop with multiple damage dealing effects (for example Poison) on it died Fix not receiving troops when buying troops for town defense that have max stack size increased by research Fix artifacts becoming unequipped on wielders transferred between campaign levels Fix issue where you could press Q to pick up objects even if it was guarded by hostiles without fighting them Fixed issue where you could not cast spells sometimes Fix a problem where sometimes troops would get an extra essence from Occupy rewards instead of the WielderUI Spellbook: Visual update to clarify spell tiers Spellbook: Only show spells that are available based on Wielder’s essence in Adventure mode.

Tooltip now shows approximation of first battle round spell will be available to cast Don’t list starting troops for wielders that have died and can be revived Show the numbers involved when showing the “Offense versus Defense” damage multiplier in extend attack previews Stop towns from changing name when razed or converted Fix descriptions of the “Backstabber”, “Helpless”, “Persistent” and “Venomous” troop traits Add ping notification to minimap when hostile wielder enters visible area Select correct build site size when switching tabs in build menu Allow build menu on not your turn by pressing build hotkey (X if default settings)AI Fix bug where AI could get stuck in endless loop by claimable map entities being partially covered by enemies’ zone of controlMap Editor Fix NullReferenceException when trying to load a map that was corrupt when entering the map editor.MultiplayerLobby/online games list improvements Option to choose random faction for teams Continuously update list of online games in selected region (“Refresh” button is gone) Fix always showing zero as the number of connected players List games that are currently in progress Prevent players from joining online games when they are running different versionsMisc Change default sorting in community maps section to “updated” instead of “popular” Change the order of the statistics graphs regarding resources to correspond with the adventure ui Update gets turn VFXKnown issues If your internet connection is slow/choppy, you might experience disconnects (especially in sim-turns).

We are working on solutions on how to fix this In rare cases, the game starts to leak memory until you restart the game. This is being investigated and will be solved in the future.

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